

You can choose any size you want for the image. Parallax (img/parallaxes) Images shown behind maps. Face (img/faces) Images which are displayed in the Menu Screen and message windows.įace images are 144x144 in size, and arranged into 2 rows and 4 columns equaling 8 images. It is also possible to use the "$" and "!" special characters together.įront-view Enemies (img/enemies) Images for enemies that are displayed in front-view battle.This is primarily used for objects found in the map such as doors and treasure chests. Including a "!" at the beginning of the file name will prevent the image from being shifted 6 pixels and will no longer appear half transparent by bush elements.It is possible treat 1 character as 1 file by including "$" at the beginning of the file name.Moreover, characters will be shown 6 pixels above tile so that they appear more natural when on top of buildings. The size of the character will be calculated using 1/12 of the width and 1/8 of the height of this file. A file for 1 character will be arranged into 2 rows and 4 columns equaling 8 images. The size for a character image can be changed freely (normally 48x48), and consist of 4 directions (down, left, right, up) and 3 patterns for a total of 12 patterns that will be arranged in the provided order. Characters (img/characters) Images shown for the characters on the map. The upper part of images in front-view battles and the lower part of images in side-view battles will be cropped then displayed. Battlebacks (img/battlebacks1, img/battlebacks2) Images used as the backgrounds for the Battle Screen.Ī battleback measures 1000x740 in size, backgrounds in the battlebacks1 folder are primarily for floors, and those in the battlebacks2 folder are primarily for walls, and you can put these into any combination that you like in order to create your battleback. * Images used are the same size as in the previous version (VX Ace). A file can contain up to 20 blocks (100 cells). Animation Patterns (img/animations) These are primarily the images used for animations shown as effects in the Battle Screen.ġ cell contains an image that measures 192x192 in size, and 5 cells lined up horizontally are treated as a block which will be stretched vertically only as necessary, becoming 1 file.
