

In the ashcan, players find a character sheet to fill them in on facts about the residents, personal ‘Bingo' and ‘Whoopsie’ triggers, and their first Journey track, which tells you how the characters of Yazeba’s will grow in the earlier chapters.ĭuring play, everyone will perform a few Bingos and Whoopsies, some of which will be specific to a character, or added as part of a chapter. These include Hey Kid, a rambunctious devil-child Amelie, a robotic maid Sal, a young witch's apprentice turned musician and Gertrude, a young masked runaway and the newest resident of the bed and breakfast. Yazeba’s will have you play as several characters who have either found or are looking for something at the B&B. Veselak likens the game’s serialised structure and tone to works like Moomins and Foster’s Home For Imaginary Friends. As the concierge, you’ll have the added responsibility of guiding new players through chapters and act as the caretaker of the physical ephemera you and your group will collect through play. While there is no GM in play, Yazeba’s does ask whomever claims responsibility for the book to pick up the role of Concierge. While there's no GM in Yazeba's, one player takes on the role of Concierge, guiding the rest of the group through each chapter. Separated into 12 curated chapters, this early release asks you to work with a chosen group of friends to chart the growth of each resident who has come to call the bed and breakfast home. While Spirited Away is a touchstone for Yazeba’s tone, Dragon and Veselak likens the game’s serialised structure and tone to works like Moomins and Foster’s Home For Imaginary Friends. We spent some time with the upcoming RPG’s ashcan, ahead of its planned Kickstarter next year. Players guide the residents of the titular bed & breakfast through the trials and tribulations of managing a magical hotel filled with guests right out of a work akin to Studio Ghibli’s Spirited Away. Co-created by Jay Dragon and M Veselak, Yazeba’s Bed & Breakfast uses GM-less play systems similar to publisher Possum Creek Games’ other narrative games, Wanderhome and Wickedness.

Nestled in the heart of an isolated forest sits a home filled with residents looking for a future they can’t see, where it is always September 15th.
